Children need 60 minutes of exercise a day.

But there’s a full curriculum to cover.

So we merged movement and academics into one.

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A student jumping to answer a Groovit math question on the classroom screen
Groovit gameplay with a movement-powered math question

How it works

  1. 1Mid-run, a question appears: jump for one answer, squat for the other.
  2. 2Right answers earn coins.
  3. 3Follow-up questions come back tailored to each child.

Built for the classroom you already have

Zero new hardware.
One easy setup.

Open Groovit on a school Chromebook or computer, connect it to the smartboard or classroom display, and start. The built-in camera turns jumps, squats, and steps into answers.

No additional hardware cost No floor tiles, wearables, sensors, or special gym installation.
  1. 01 Open GroovitSign in on any school Chromebook or computer.
  2. 02 Put it on the big screenCast or plug into the smartboard or classroom display.
  3. 03 Get the whole class movingEvery student plays and answers through movement.

Everyone moves

The whole class participates at once—nobody waits for a turn.

Any lesson can play

Use ready-made learning or add your own questions in any subject.

Works anywhere

Use it in the classroom, the gym, or at home.

Progress stays visible

See active minutes and learning progress for every student.

Two ways to play

You choose how the questions get in.

Create your own quizzes or start with ours—either way, they play out right inside the run.

1

Make your own quizzes

Type in your own questions on any subject and they drop straight into the next run.

2

Use our ready-made worlds

Start with pre-populated worlds like math and social-emotional learning—ready to play out of the box.

Worlds to explore

Different worlds, one running adventure.

Each world folds a different kind of learning into the run—and teachers choose which ones a class plays.

Social emotional world

Practice how to treat each other

Catch the kind acts. Duck the unkind ones.

Reflection moments and kindness rounds are part of the gameplay, not a separate worksheet.

Math world

Answer as they run

7 × 6 = ?—jump for 42, duck for 36.

Number gates adapt to each child, so everyone is working at the right level.

Teacher’s Pick

Your lesson, in the game

This week’s spelling words, dropped into the run.

Type in your own questions and they show up in the very next play.

For teachers · the admin panel

One panel to run it all.

The admin panel is where teachers set up the game and see what’s happening—no guesswork, no extra prep.

  • See the whole class live. Who’s playing, each child’s mastery and active minutes, and how they’re trending week to week.
  • Write your own questions. Any subject. They appear in the next run.
  • Assign and adjust per child. Give any student a specific world, and set daily play-time limits—class-wide or one at a time.
Class 3E · Admin panel● 12 playing now
Class mastery71%
Active min · today47
This week▲ 8%
MMaya92%▲ soaring
LLeo74%on track
NNoah41%needs help
AAva68%on track
Write questionsAssign a worldSet time limits

For principals & superintendents

Movement you can see across a school—or a district.

Give teachers something children want to use, then see participation, active minutes, and learning progress without adding another complicated system.

1

More active minutes

Build purposeful movement into the day without taking a lesson off the timetable.

2

Built for grades 1–8

Adjust subjects, difficulty, worlds, and play time for different ages and needs.

3

Clear district visibility

See adoption and progress at classroom, school, and district level.

What leaders are saying

Trusted by educators and health leaders.

“I highly recommend Groovit. Its unique ability to engage children with attention challenges, and to customize curriculum for each student, is a powerful resource for any school committed to meeting the needs of every child.”

S. Abergel Founder & VP of Sir Manasseh Meyer International School, Singapore

“Teaching children to exercise regularly lays the foundation for physically & psychologically healthy adulthood. For the future of our children, I strongly encourage incorporating Groovit into your school’s curriculum.”

Pier Lambiase Professor of Cardiology, University College London & Barts Heart Center; Editor of Oxford Handbook on Inherited Cardiovascular Disease; British Heart Rhythm Society Chair for Research

“Most children fail to meet daily movement guidelines. Groovit was developed as a theory-driven, research-based approach—grounded in Social Cognitive Theory (SCT) and Social Behavioral Theory (SBT)—to transform technology from a source of inactivity into a tool for movement, confidence and engagement.”

Tannah Broman Principal Lecturer of Exercise Science, Arizona State University; Academic Lead for Evidence-Based Practice in Education, College of Health Solutions

Let’s move.

Fit it to your day—a quick energy break or a full lesson. Either way, they move and they learn.

Book a demo